Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, February 13, 2011

The Game Animator's Guide to Maya

Posted by Unknown on 2:36 PM with No comments

The Game Animator's Guide to Maya
Publisher: Sybex | ISBN: 0470038578 | edition 2006 | PDF | 267 pages | 5,6 mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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Wednesday, April 21, 2010


Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya
Publisher: Springer | ISBN: 0387955046 | edition 2005 | PDF | 296 pages | 21,1 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics.

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Saturday, April 17, 2010

Maya 2008 In Simple Steps

Posted by Unknown on 11:26 AM with No comments

Kogent Learning Solutions ed, "Maya 2008 In Simple Steps"
Kogent Learning Solutions Inc | 2008 | ISBN-10: 8177228625 | ISBN-13: 9788177228625 | 247 pages | PDF | 13,3 MB

Maya 2008 in Simple Steps is a book that helps you learn Maya 2008, the contemporary offerings from Autodesk. Being precise and complete, it offers the readers a cutting edge in the field of Maya 2008. An easy to understand style, lots of examples to support the concepts and use of practical approach in presentation are some of the features that make the book unique in itself.
Table of contents :
· Getting Started with 3D and Maya 200
· Working with Scenes, Projects and Objects
· Polygon Modeling in Maya 2008
· NURBS Modeling
· Animating Objects in Maya 2008
· Shading, Texturing and Lighting
· Rendering Scenes in Maya 2008

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Wednesday, March 17, 2010

Maya Studio Projects: Dynamics

Posted by Unknown on 11:53 AM with No comments

Todd Palamar, "Maya Studio Projects: Dynamics"
Sybex | 2009 | ISBN: 0470487763, 047059327X, 0470593288 | 272 pages | PDF | 11,6 MB

The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire

In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do.

The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training.
Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
Build professional skills in Maya Dynamics with this project-based guide
Put your skills to work by completing a series of projects on water, wind, and fire effects
A DVD included with the book provides additional video training

Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction.

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Saturday, March 6, 2010


Advanced Maya Texturing and Lighting, Second Edition
Sybex | English | 2008 | ISBN: 0470292730 | 496 pages | PDF | 44 MB

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.

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